The Kingdom · the tour

The Dunvaric Kingdom

The map is
the table of contents.

Each district on Figure 1 is a stop on the tour. Choose one to read its story, or start at the beginning and walk it in order. 4 of 15 stops are open so far.

Figure 1 · The Dunvaric Kingdom. Lit districts open now; the rest are coming. A conceptual map, not a network diagram. Open Figure 1 full size

Text description of Figure 1

A conceptual map of the Dunvaric Kingdom drawn as an engraved chart. Foundry sits at the centre of the main realm inside a ring marked the charter, joined by roads to six houses: Cupel, House Thalis, Pharos, The Homestead, Volpe d’Argento and RobHunterLabs. On the west coast the Bellows gate holds outside content until a person grades it. Across the sea to the east, the Operations Realm is federated with the Kingdom. The north marker is the Crown, a person who decides. A scale bar along the bottom lists the nine shared crafts.

The districts

The tour, in order

  1. 01 Welcome to the Kingdom The map, and why a kingdom at all. Published
  2. 02 Where the Names Come From Storytelling as a design tool. Published
  3. 03 The Estate Becomes a Kingdom The origin journey, from a folder of projects to a steward. Coming
  4. 04 What It Takes to Remember Memory that survives sessions, and memory that lies. Published
  5. 05 A Realm of Its Own Federation: a realm on the same systems, with its own operator and records. Coming
  6. 06 Letters Between Houses How work crosses project boundaries, with receipts. Coming
  7. 07 The Forge Designing by attacking your own ideas. Coming
  8. 08 MetalWorks How a method becomes a versioned, released capability any house can use. Coming
  9. 09 BuildWorks and the Works Family The build system, and the Works it spawned. Coming
  10. 10 Knowing When to Stop Building Stop, return or split as legitimate endings. Coming
  11. 11 The Lab That Says “Not Yet” Independent judgment, with the bar written before the test. Coming
  12. 12 Guarding the Gates Reading the outside world without letting it give orders. Published
  13. 13 One Kingdom, Many Agents The same methods across unlike agents and machines. Coming
  14. 14 Declared, Wired, Automatic An honest ledger of what runs on its own, and what still needs a person. Coming
  15. 15 Is There Anything Else Like It? The comparables, and what each does better. Coming

Working titles for the stops still coming may change as each story is written.