The Dunvaric Kingdom
The map is
the table of contents.
Each district on Figure 1 is a stop on the tour. Choose one to read its story, or start at the beginning and walk it in order. 4 of 15 stops are open so far.
Figure 1 · The Dunvaric Kingdom. Lit districts open now; the rest are coming. A conceptual map, not a network diagram. Open Figure 1 full size
Text description of Figure 1
A conceptual map of the Dunvaric Kingdom drawn as an engraved chart. Foundry sits at the centre of the main realm inside a ring marked the charter, joined by roads to six houses: Cupel, House Thalis, Pharos, The Homestead, Volpe d’Argento and RobHunterLabs. On the west coast the Bellows gate holds outside content until a person grades it. Across the sea to the east, the Operations Realm is federated with the Kingdom. The north marker is the Crown, a person who decides. A scale bar along the bottom lists the nine shared crafts.
The districts
- Foundrymakes and keeps the shared toolsComing: MetalWorks
- Cupelthe lab that can say “not yet”Coming: The Lab That Says “Not Yet”
- House Thalisoffensive-security methodsIntroduced in Welcome to the Kingdom
- Pharosapplication authorizationIntroduced in Welcome to the Kingdom
- The Homesteadlocal and home systemsIntroduced in Welcome to the Kingdom
- Volpe d'Argentoagentic decisions for marketsIntroduced in Welcome to the Kingdom
- RobHunterLabsturns work into things others useYou're reading it
- The gate · Bellowsoutside content, held for a personGuarding the Gates
- The Operations Realma separately operated realmComing: A Realm of Its Own
The tour, in order
- 01 Welcome to the Kingdom The map, and why a kingdom at all. Published
- 02 Where the Names Come From Storytelling as a design tool. Published
- 03 The Estate Becomes a Kingdom The origin journey, from a folder of projects to a steward. Coming
- 04 What It Takes to Remember Memory that survives sessions, and memory that lies. Published
- 05 A Realm of Its Own Federation: a realm on the same systems, with its own operator and records. Coming
- 06 Letters Between Houses How work crosses project boundaries, with receipts. Coming
- 07 The Forge Designing by attacking your own ideas. Coming
- 08 MetalWorks How a method becomes a versioned, released capability any house can use. Coming
- 09 BuildWorks and the Works Family The build system, and the Works it spawned. Coming
- 10 Knowing When to Stop Building Stop, return or split as legitimate endings. Coming
- 11 The Lab That Says “Not Yet” Independent judgment, with the bar written before the test. Coming
- 12 Guarding the Gates Reading the outside world without letting it give orders. Published
- 13 One Kingdom, Many Agents The same methods across unlike agents and machines. Coming
- 14 Declared, Wired, Automatic An honest ledger of what runs on its own, and what still needs a person. Coming
- 15 Is There Anything Else Like It? The comparables, and what each does better. Coming
Working titles for the stops still coming may change as each story is written.